El Team DaedalusX64 ha lanzado una nueva versión de su proyecto de emulador de Nintendo 64. Esta vez se trata de la r790, a continuación detallamos los cambios que contiene y os dejamos la correspondiente descarga.
![[EMULADOR] DaedalusX64 SVN r790: Emulador de Nintendo 64 para PSP c668b daedalusx64 [EMULADOR] DaedalusX64 SVN r790: Emulador de Nintendo 64 para PSP](http://pspstation.org/portal/wp-content/uploads/2010/07/c668b_daedalusx64.png)
![detalles newbotonnovedades [EMULADOR] DaedalusX64 SVN r790: Emulador de Nintendo 64 para PSP](http://www.pspstation.org/images/smilies/newbotonnovedades.png)
Os dejo la cita en inglés de los cambios producidos es esta revisión, al ser numerosos no los he traducido, son los siguientes:
Rev 866 - Salvy [+] Added QuickRead16Bits/QuickWrite16Bits (will start optimizing oshle functions more aggressively soon) [!] Optimized osViSwapBuffer Rev 867 - Salvy [!] Fixed bug in memcpy_vfpu_swizzle when size is less than what we are aligning to [!] Some optimizations to osStartThread Rev 868 - Salvy [!] Make sure FlashRead/Write regions are valid Rev 869 - Corn [!] Freed usage of T0/T1 registers in Dynarec.temp regs are now A0/A1 & V0/V1 (A2/A3 are still not freed but are unused) [!] Use of two scratch registers in the CPU register struct for easy storage of temp variables (mainly used in Dynarecstubs.S) Rev 870- Salvy [!] Some clean ups [!] Made guRotateF and volatile memory platform independent [!] Check for invalid reads/writes to PIF Rev 871 - Corn [+] Added storing and displaying previews to Save States (Uses a 128kByte buffer) Rev 872- Salvy [!] Used a temporal buffer for storing screenshots for savestates [!] Take savestate screenshot after the next frame rather than storing it in a buffer [!] Optimized Patch_osCreateThread Rev 873- Salvy [!] Fixed bug with savestate screenshot when having more than 64 more folders (Corn) [+] Added Azimer's DK64 hack(DK64 boots now, make sure to have Double Display List off) [!] Set EEPROM4k for DK64 (fixes hang when entering main menu in DK64) Rev 874- Salvy [~] Forgot this... Rev 875- Salvy [!] Use PSP's wsbw opcode for swapping four bytes in a 32bit value Rev 876- Salvy [!] Just call builtin_bswap32